Once per turn, during the Main Phase 2: The turn player can gain 500 LP, and if they do, they apply these effects for the rest of this turn.
● The Normal and Special Summons of their monsters cannot be negated.
● The activation of their Spell/Trap Cards and monster effects that include an effect that Special Summons a monster cannot be negated.
● Their Set Spells/Traps cannot be targeted by, or destroyed by, their opponent's card effects.
You can only activate 1 "Secret Hot Springs of the Far East" per turn.